laynce portal gun variant
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@@ -429,6 +429,7 @@ public final class CreativeTabContents {
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entry("portal_gun_atlas", "combat"),
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entry("portal_gun_p_body", "combat"),
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entry("portal_gun_craisin", "combat"),
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entry("portal_gun_laynce", "combat"),
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entry("eye_of_the_storm", "combat"),
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entry("water_cannon", "combat"),
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entry("attitude_adjuster", "combat"),
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+2
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@@ -7,7 +7,8 @@ public enum PortalGunVariant {
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DEFAULT("", 0x40A0FF, 0xFF961E, "blue", "orange"),
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ATLAS("atlas", 0x53A6D0, 0x6A2BE0, "blue", "purple"),
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P_BODY("p_body", 0xF9D660, 0xC0282A, "yellow", "red"),
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CRAISIN("craisin", 0x6A2BE0, 0xF9D660, "purple", "gold");
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CRAISIN("craisin", 0x6A2BE0, 0xF9D660, "purple", "gold"),
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LAYNCE("laynce", 0xFF961E, 0x1FBF3A, "orange", "green");
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private final String key;
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private final int blueColor;
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