updated spirit apple texture

fixed tigers eye shrine broken
credit russian lang
fixed queen music handler
fixed permanent portals not placing corners and not finding exisitng portals
fixed keybind conflict sprint conflicts
added back cloud sea
added verdance music disc
This commit is contained in:
craisinlord committed 2026-09-21 19:34:34 -05:00
1 parent 6e12612559
commit 682bd39001
18 files changed
+85 -15

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@@ -105,6 +105,11 @@ public final class AntarchyNeoforgeItems {
.jukeboxPlayable(ResourceKey.create(Registries.JUKEBOX_SONG,
ResourceLocation.fromNamespaceAndPath(Antarchy.MODID, "the_queen"))));
public static final DeferredItem<Item> MUSIC_DISC_VERDANCE = ITEMS.registerSimpleItem("music_disc_verdance",
new Item.Properties().stacksTo(1).rarity(Rarity.RARE)
.jukeboxPlayable(ResourceKey.create(Registries.JUKEBOX_SONG,
ResourceLocation.fromNamespaceAndPath(Antarchy.MODID, "verdance"))));
private static final DeferredHolder<ArmorMaterial, ArmorMaterial> ULTIMATE_ARMOR_MATERIAL = ARMOR_MATERIALS.register("ultimate",
() -> new ArmorMaterial(
createUltimateArmorDefense(),
@@ -206,6 +206,7 @@ public final class AntarchyNeoforgeSounds {
public static final DeferredHolder<SoundEvent, SoundEvent> POTENT_NYXITE_GEYSER_CONTINUOUS_ACTIVE = registerSoundEvent("potent_nyxite_geyser_continuous_active");
public static final DeferredHolder<SoundEvent, SoundEvent> MUSIC_DISC_UNDERSIDE = registerSoundEvent("music_disc_underside");
public static final DeferredHolder<SoundEvent, SoundEvent> THE_QUEEN = registerSoundEvent("the_queen");
public static final DeferredHolder<SoundEvent, SoundEvent> MUSIC_DISC_VERDANCE = registerSoundEvent("music_disc_verdance");
public static final DeferredHolder<SoundEvent, SoundEvent> WORM_HOOK_FLYING = registerSoundEvent("worm_hook_flying");
public static final DeferredHolder<SoundEvent, SoundEvent> BLOOD_CRYSTAL_KATANA_DASH = registerSoundEvent("blood_crystal_katana_dash");
public static final DeferredHolder<SoundEvent, SoundEvent> BLOOD_CRYSTAL_ARMOR_EQUIP = registerSoundEvent("blood_crystal_armor_equip");