undertrial sounds
inverted squidzooka, rpo king and queen tweaks fix attidue adjustor bug
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@@ -676,7 +676,7 @@ public final class AntarchyMobsConfig {
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KING_BEAM_TRACKING = b.defineInRange("kingBeamTracking", 0.1D, 0.0D, 1.0D);
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KING_BEAM_TERRAIN_RADIUS = b.defineInRange("kingBeamTerrainRadius", 5.0D, 0.0D, 32.0D);
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KING_BEAM_TERRAIN_CAP = b.defineInRange("kingBeamTerrainCap", 192, 0, 4096);
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ROYAL_DECREE_COOLDOWN_TICKS = b.comment("Cooldown in ticks between the end of one King decree and the next.").defineInRange("royalDecreeCooldownTicks", 1200, 1, 72000);
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ROYAL_DECREE_COOLDOWN_TICKS = b.comment("Cooldown in ticks between the end of one King decree and the next.").defineInRange("royalDecreeCooldownTicks", 700, 1, 72000);
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KING_ROYAL_MUSTER_COOLDOWN_TICKS = b.comment("Cooldown in ticks between King's command pulses.").defineInRange("kingRoyalMusterCooldownTicks", 500, 1, 72000);
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KING_ROYAL_MUSTER_WINDUP_TICKS = b.comment("Warning time before the King commands nearby hostile mobs.").defineInRange("kingRoyalMusterWindupTicks", 30, 0, 1200);
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KING_ROYAL_MUSTER_DURATION_TICKS = b.comment("Duration of Commanded applied by the King's muster.").defineInRange("kingRoyalMusterDurationTicks", 600, 1, 72000);
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+2
@@ -213,6 +213,8 @@ public final class AntarchyNeoforgeSounds {
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public static final DeferredHolder<SoundEvent, SoundEvent> ANTIMETAL_PLACE = registerSoundEvent("antimetal_place");
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public static final DeferredHolder<SoundEvent, SoundEvent> ANTIMETAL_STEP = registerSoundEvent("antimetal_step");
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public static final DeferredHolder<SoundEvent, SoundEvent> ANTIMETAL_SCAFFOLD = registerSoundEvent("antimetal_scaffold");
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public static final DeferredHolder<SoundEvent, SoundEvent> UNDERTRIAL_DETECT_PLAYER1 = registerSoundEvent("undertrial_detect_player1");
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public static final DeferredHolder<SoundEvent, SoundEvent> UNDERTRIAL_DETECT_PLAYER2 = registerSoundEvent("undertrial_detect_player2");
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public static final DeferredHolder<SoundEvent, SoundEvent> KING_IDLE = registerSoundEvent("king_idle");
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public static final DeferredHolder<SoundEvent, SoundEvent> KING_WALK = registerSoundEvent("king_walk");
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